Intermediate 🎮 Games
Bouncing Ball Game
Build an animated bouncing ball game using the Canvas control. Learn about game loops with the Timer control, collision detection with canvas boundaries, velocity and physics simulation, and real-time rendering. This example introduces game development concepts in a visual, engaging way.
VB6 Python Canvas Animation
What You'll Learn
1
Use the Canvas control for 2D rendering 2
Implement game loops with Timer control 3
Detect collisions with boundaries 4
Simulate basic physics (velocity, bounce) Controls Used
Use Cases
- Game development
- Animation demos
- Physics simulations
Code Preview
Here's a taste of the code. Open the full example in WebVB Studio to explore, modify, and run it.
Visual Basic 6
Dim ballX As Double, ballY As Double
Dim velX As Double, velY As Double
Private Sub Form_Load()
ballX = 100: ballY = 100
velX = 3: velY = 2
Timer1.Interval = 16 ' ~60 FPS
End Sub
Private Sub Timer1_Timer()
Canvas1.Clear
ballX = ballX + velX
ballY = ballY + velY
' Bounce off walls
If ballX <= 0 Or ballX >= Canvas1.Width Then velX = -velX
If ballY <= 0 Or ballY >= Canvas1.Height Then velY = -velY
Canvas1.FillCircle ballX, ballY, 15, "red"
End Sub Python
ball_x, ball_y = 100.0, 100.0
vel_x, vel_y = 3.0, 2.0
def Form_Load():
Timer1.Interval = 16 # ~60 FPS
def Timer1_Timer():
global ball_x, ball_y, vel_x, vel_y
Canvas1.Clear()
ball_x += vel_x
ball_y += vel_y
if ball_x <= 0 or ball_x >= Canvas1.Width:
vel_x = -vel_x
if ball_y <= 0 or ball_y >= Canvas1.Height:
vel_y = -vel_y
Canvas1.FillCircle(ball_x, ball_y, 15, "red") 🎮
Try the Bouncing Ball Game Example
Open this example in WebVB Studio and start experimenting. Modify the code, tweak the controls, and make it your own.
Open in WebVB Studio